=head1 NAME perlcall - Perl calling conventions from C J<< ja/perlcall - C からの Perl 呼び出し規約 >> =head1 DESCRIPTION The purpose of this document is to show you how to call Perl subroutines directly from C, i.e., how to write I. J<< ja/ このドキュメントは, Cから直接Perlの関数を呼び出す方法を示すのが目的です. (例えばI<コールバック>の様に) >> Apart from discussing the C interface provided by Perl for writing callbacks the document uses a series of examples to show how the interface actually works in practice. In addition some techniques for coding callbacks are covered. J<< ja/ コールバックを書くためにPerlから提供されているCインターフェースの話題は ひとまずおいておいて, このドキュメントはどのようにインターフェースが 実際に昨日するかを見るために一連の例を使います. 加えてコールバックをコーディングするためのいくつかのテクニックも カバーします. >> Examples where callbacks are necessary include J<< ja/ コールバックが含まれる必要のある場所の例 >> =over 5 =item * An Error Handler J<< ja/エラーハンドラ >> You have created an XSUB interface to an application's C API. J<< ja/ アプリケーションのC APIのXSUBインターフェースをつくります. >> A fairly common feature in applications is to allow you to define a C function that will be called whenever something nasty occurs. What we would like is to be able to specify a Perl subroutine that will be called instead. J<< ja/ 適切に共通なアプリケーションの機能は, なにかひどいコトが起きたときにはいつでも呼ばれるC関数の定義を許すことです. 代わりに呼ばれるPerl関数を指定できることが望まれます. >> =item * An Event Driven Program J<< ja/イベント駆動プログラム >> The classic example of where callbacks are used is when writing an event driven program like for an X windows application. In this case you register functions to be called whenever specific events occur, e.g., a mouse button is pressed, the cursor moves into a window or a menu item is selected. J<< ja/ コールバックが使用される場所の基本的な例は, Xウィンドウアプリケーションの 様なイベント駆動プログラムを書いているときでしょう. マウスが押された, カーソルがウィンドウの中に移動した, メニューアイテムが選択された等, 指定したイベントが起きたときに 呼ばれる関数を登録します. >> =back Although the techniques described here are applicable when embedding Perl in a C program, this is not the primary goal of this document. There are other details that must be considered and are specific to embedding Perl. For details on embedding Perl in C refer to L. J<< ja/ CプログラムにPerlを埋め込むときここに書かれたテクニックは適切ではありますが, これはこのドキュメントの最大の目標ではありません. ほかに注目しなければならない点や, Perlを埋め込むための特殊なコトが あります. CへPerlを埋め込む詳細については L を参照してください. >> Before you launch yourself head first into the rest of this document, it would be a good idea to have read the following two documents - L and L. J<< ja/ このドキュメントの残りの部分に目を向ける前に, 次の2つのドキュメントを 呼んでおくことをオススメします: L, L. >> =head1 THE CALL_ FUNCTIONS J<< ja/CALL_ 関数群 >> Although this stuff is easier to explain using examples, you first need be aware of a few important definitions. J<< ja/ サンプルの使い方を説明するのは簡単ですが, まずいくつかの重要な定義を知っておく必要があります. >> Perl has a number of C functions that allow you to call Perl subroutines. They are J<< ja/ Perl関数を呼ぶためのC関数は次のようにいくつかあります: >> I32 call_sv(SV* sv, I32 flags) ; I32 call_pv(char *subname, I32 flags) ; I32 call_method(char *methname, I32 flags) ; I32 call_argv(char *subname, I32 flags, register char **argv) ; The key function is I. All the other functions are fairly simple wrappers which make it easier to call Perl subroutines in special cases. At the end of the day they will all call I to invoke the Perl subroutine. J<< ja/ 鍵になるのはI関数です. 他の関数はそれぞれのケースにおいて簡単にPerl関数を呼ぶための ラッパーです. Perl関数の呼び出しは, 最終的にはすべて I に なります. >> All the I functions have a C parameter which is used to pass a bit mask of options to Perl. This bit mask operates identically for each of the functions. The settings available in the bit mask are discussed in L. J<< ja/ 全てのI関数は C パラメータを持っています. これは オプション設定のビットマスクをPerlに渡します. このビットマスクは各関数で共通です. ビットマスクの有効な設定については L を参照してください. >> Each of the functions will now be discussed in turn. J<< ja/ 次は各関数について説明します. >> =over 5 =item call_sv I takes two parameters, the first, C, is an SV*. This allows you to specify the Perl subroutine to be called either as a C string (which has first been converted to an SV) or a reference to a subroutine. The section, I, shows how you can make use of I. J<< ja/ I は2つのパラメータをとり, 1つめ, C には SV* を必要とします. これをつかって呼び出すPerl関数をC文字列(まずSVに変換されます)もしくは 関数へのリファレンスを指定します. I の使用の節に説明があります. >> =item call_pv The function, I, is similar to I except it expects its first parameter to be a C char* which identifies the Perl subroutine you want to call, e.g., C. If the subroutine you want to call is in another package, just include the package name in the string, e.g., C<"pkg::fred">. J<< ja/ I 関数は I と1つめのパラメータが 呼び出したいPerl関数を表すC char*である点を除いてよく似ています. 例えば, C となります. もし呼び出したい関数が他のパッケージにあれば, 文字列にパッケージ名も 含めるようにします. 例, C<"pkg::fred">. >> =item call_method The function I is used to call a method from a Perl class. The parameter C corresponds to the name of the method to be called. Note that the class that the method belongs to is passed on the Perl stack rather than in the parameter list. This class can be either the name of the class (for a static method) or a reference to an object (for a virtual method). See L for more information on static and virtual methods and L for an example of using I. J<< ja/ I 関数はPerlクラスからメソッド呼び出しに使います. C は呼び出すメソッド名に対応します. メソッドの属しているクラスは, パラメータリストではなく Perl スタック で渡されます. このクラスは, クラス名(staticメソッド)もしくは オブジェクトへのリファレンス(virtualメソッド) になります. staticメソッドとvirtualメソッドの詳細な情報は, L を, I の例については L を 照してください. >> =item call_argv I calls the Perl subroutine specified by the C string stored in the C parameter. It also takes the usual C parameter. The final parameter, C, consists of a NULL terminated list of C strings to be passed as parameters to the Perl subroutine. See I. J<< ja; I は C パラメータに格納されたC文字列で 指定されたPerl関数を呼び出します. たいていは, C パラメータもとリます. 最後のパラメータ C はPerl関数への引数として NULLで閉じられているC文字列の配列を渡します. Iを参照してください. >> =back All the functions return an integer. This is a count of the number of items returned by the Perl subroutine. The actual items returned by the subroutine are stored on the Perl stack. J<< ja/ どの関数もintegerを返します. これはPerl関数から返されたアイテムの数です. 関数から返されたアイテムは, Perlスタック上に格納されています. >> As a general rule you should I check the return value from these functions. Even if you are expecting only a particular number of values to be returned from the Perl subroutine, there is nothing to stop someone from doing something unexpected--don't say you haven't been warned. J<< ja/ 一般的なルールとして, これらの関数の復帰値を I<常に> 確認するべきです. たとえPerl関数から特定個の復帰値しか返されないと考えていても, 予期しないことが起こることを考慮外にしてはいけません. >> =head1 FLAG VALUES J<< ja/FLAG 値 >> The C parameter in all the I functions is a bit mask which can consist of any combination of the symbols defined below, OR'ed together. J<< ja; 全ての I 関数に使われる C パラメータは 以下に定義するシンボルの和集合からなるビットマスクです. >> =head2 G_VOID Calls the Perl subroutine in a void context. J<< ja; Perl 関数を void コンテキストで呼び出します. >> This flag has 2 effects: J<< ja; このフラグには以下の2つの効果があります: >> =over 5 =item 1. It indicates to the subroutine being called that it is executing in a void context (if it executes I the result will be the undefined value). J<< ja; 呼び出される関数に対して void コンテキストで実行されることの通知( I は未定義を返します). >> =item 2. It ensures that nothing is actually returned from the subroutine. J<< ja; 関数から実際に何も返されないことの保証. >> =back The value returned by the I function indicates how many items have been returned by the Perl subroutine - in this case it will be 0. J<< ja; Perl 関数が何個の要素を返したのかを示す I 関数の復帰値は 0 になります. >> =head2 G_SCALAR Calls the Perl subroutine in a scalar context. This is the default context flag setting for all the I functions. J<< ja; Perl 関数をスカラーコンテキストで呼び出します. これは全ての I 関数のデフォルトです. >> This flag has 2 effects: J<< ja; このフラグには以下の2つの効果があります: >> =over 5 =item 1. It indicates to the subroutine being called that it is executing in a scalar context (if it executes I the result will be false). J<< ja; 呼び出される関数に対してスカラーコンテキストで実行されることの通知( I は偽を返します). >> =item 2. It ensures that only a scalar is actually returned from the subroutine. The subroutine can, of course, ignore the I and return a list anyway. If so, then only the last element of the list will be returned. J<< ja; 関数からスカラー1つのみが実際に返されることの保証. 関数は I を無視してリストを返すこともできますが, そのときはリストの最後の要素のみが返されます. >> =back The value returned by the I function indicates how many items have been returned by the Perl subroutine - in this case it will be either 0 or 1. J<< ja; Perl 関数が何個の要素を返したのかを示す I 関数の復帰値は 0 もしくは 1 になります. >> If 0, then you have specified the G_DISCARD flag. J<< ja; 0 を返すときは G_DISCARD フラグを指定していることを示します. >> If 1, then the item actually returned by the Perl subroutine will be stored on the Perl stack - the section I shows how to access this value on the stack. Remember that regardless of how many items the Perl subroutine returns, only the last one will be accessible from the stack - think of the case where only one value is returned as being a list with only one element. Any other items that were returned will not exist by the time control returns from the I function. The section I shows an example of this behavior. J<< ja; 1 のときは Perl 関数が実際に返した要素は Perl スタック上に格納されています. I 節にスタック上のこの値にアクセスする方法が記述されて います. Perl 関数がいくつの復帰値を返したのかに関わらず, 最後の1つの 要素のみが返されることに注意してください. 返された他の値に関しては I 関数から制御が返った時点で既に存在していません. I 節でこの振る舞いの例を示します. >> =head2 G_ARRAY Calls the Perl subroutine in a list context. J<< ja; Perl 関数を void コンテキストで呼び出します. >> As with G_SCALAR, this flag has 2 effects: J<< ja; G_SCALAR の様にこのフラグには以下の2つの効果があります: >> =over 5 =item 1. It indicates to the subroutine being called that it is executing in a list context (if it executes I the result will be true). J<< ja; 呼び出される関数に対してリストコンテキストで実行されることの通知( I は真を返します). >> =item 2. It ensures that all items returned from the subroutine will be accessible when control returns from the I function. J<< ja; I 関数から制御が返ったときに関数の返した全ての要素に アクセス可能なことの保証. >> =back The value returned by the I function indicates how many items have been returned by the Perl subroutine. J<< ja; I 関数から返される値は Perl 関数から何個の値が返された のかを示します. >> If 0, then you have specified the G_DISCARD flag. J<< ja; 0 のときは G_DISCARD フラグを指定したことを示します. >> If not 0, then it will be a count of the number of items returned by the subroutine. These items will be stored on the Perl stack. The section I gives an example of using the G_ARRAY flag and the mechanics of accessing the returned items from the Perl stack. J<< ja; 0 でないときは関数が返した要素の数です. これらの要素は Perl スタック上に 格納されています. I 節は G_ARRAY フラグと Perl スタックに返された要素へのアクセス機構の使い方の例を示します. >> =head2 G_DISCARD By default, the I functions place the items returned from by the Perl subroutine on the stack. If you are not interested in these items, then setting this flag will make Perl get rid of them automatically for you. Note that it is still possible to indicate a context to the Perl subroutine by using either G_SCALAR or G_ARRAY. J<< ja; デフォルトでは I 関数は Perl 関数が返した値をスタック上に 配置します. しかしこれらの要素を使用しないのであればこのフラグを設定 することで自動的に取り除きます. このフラグを使用しているときでも G_SCALAR や G_ARRAY でコンテキストを指定することは可能です. >> If you do not set this flag then it is I important that you make sure that any temporaries (i.e., parameters passed to the Perl subroutine and values returned from the subroutine) are disposed of yourself. The section I gives details of how to dispose of these temporaries explicitly and the section I discusses the specific circumstances where you can ignore the problem and let Perl deal with it for you. J<< ja; このフラグを使用しないときはテンポラリ(例えばPerl関数に渡したパラメータ や関数から返された値)を自分自身で処理することが I<非常に> 重要です. I 節で明示的に店舗らるを処理する方法の詳細を 記述します. I 節で問題を 無視できる状況やPerlが注意を振り向ける状況を議論します. >> =head2 G_NOARGS Whenever a Perl subroutine is called using one of the I functions, it is assumed by default that parameters are to be passed to the subroutine. If you are not passing any parameters to the Perl subroutine, you can save a bit of time by setting this flag. It has the effect of not creating the C<@_> array for the Perl subroutine. J<< ja; I 関数のいずれかで Perl 関数を呼び出すときは基本的にパラメータが 関数に渡される物と考えます. もし何もパラメータを渡さないのであれば このフラグを設定することでいくらか時間を短縮できます. このフラグには Perl 関数用の C<@_> 配列を作らないという効果があります. >> Although the functionality provided by this flag may seem straightforward, it should be used only if there is a good reason to do so. The reason for being cautious is that even if you have specified the G_NOARGS flag, it is still possible for the Perl subroutine that has been called to think that you have passed it parameters. J<< ja; このフラグによって提供される機能は簡単ではありますが, それを行う理由が あるときのみ使われるべきです. G_NOARGS フラグが指定されても呼び出される Perl 関数ではパラメータが渡されてきているかもしれないと考えることを できるため, このフラグの使用には警告を告げておきます. >> In fact, what can happen is that the Perl subroutine you have called can access the C<@_> array from a previous Perl subroutine. This will occur when the code that is executing the I function has itself been called from another Perl subroutine. The code below illustrates this J<< ja; 実際に何が起こるかというと, 呼び出した Perl 関数は, 前の Perl 関数の C<@_> 配列にアクセスする事になります. これは I 関数を実行している コードそれ自身が別の Perl 関数から呼び出されているときに起こります. 次のコードでこれを説明します. >> sub fred { print "@_\n" } sub joe { &fred } &joe(1,2,3) ; This will print J<< ja; これは次の様に出力します. >> 1 2 3 What has happened is that C accesses the C<@_> array which belongs to C. J<< ja; このとき, C は C の持っている C<@_> にアクセスしています. >> =head2 G_EVAL It is possible for the Perl subroutine you are calling to terminate abnormally, e.g., by calling I explicitly or by not actually existing. By default, when either of these events occurs, the process will terminate immediately. If you want to trap this type of event, specify the G_EVAL flag. It will put an I around the subroutine call. J<< ja; Perl 関数では I の明示的な呼び出しやその他の方法で異常終了呼び出しが 行えます. デフォルトではこれらが起こったおきにはプロセスは直ぐに終了します. これらをトラップしたいときには G_EVAL フラグを指定します. これは関数呼び出しの周りに Iを置きます. >> Whenever control returns from the I function you need to check the C<$@> variable as you would in a normal Perl script. J<< ja; I 関数から制御が戻ったときには通常の Perl スクリプトと 同じように C<$@> を調べる必要があります. >> The value returned from the I function is dependent on what other flags have been specified and whether an error has occurred. Here are all the different cases that can occur: J<< ja; I 関数の復帰値は他にどんなフラグを設定したのか, そして エラーが発生したのかどうかに応じて異なります. 以下に全てのケースを 説明します: >> =over 5 =item * If the I function returns normally, then the value returned is as specified in the previous sections. J<< ja; I 関数が通常に戻ったときは, その復帰値は前の節で説明 している通りです. >> =item * If G_DISCARD is specified, the return value will always be 0. J<< ja; G_DISCARDが指定されていたときは復帰値は常に0です. >> =item * If G_ARRAY is specified I an error has occurred, the return value will always be 0. J<< ja; G_ARRAYが指定されていてI<かつ>エラーが発生した場合は, 復帰値は常に0になります. >> =item * If G_SCALAR is specified I an error has occurred, the return value will be 1 and the value on the top of the stack will be I. This means that if you have already detected the error by checking C<$@> and you want the program to continue, you must remember to pop the I from the stack. J<< ja; G_SCALARが指定されていてI<かつ>エラーが発生した場合は, 復帰値は常に1になり, スタックに I が積まれます. このことから, C<$@>でエラーを認識してかつ プログラムを継続するときには I をスタックから取り除かなければ なりません. >> =back See I for details on using G_EVAL. J<< ja; G_EVAL の使い方に関しては I を参照してください. >> =head2 G_KEEPERR You may have noticed that using the G_EVAL flag described above will B clear the C<$@> variable and set it to a string describing the error iff there was an error in the called code. This unqualified resetting of C<$@> can be problematic in the reliable identification of errors using the C mechanism, because the possibility exists that perl will call other code (end of block processing code, for example) between the time the error causes C<$@> to be set within C, and the subsequent statement which checks for the value of C<$@> gets executed in the user's script. J<< ja; 前に説明した G_EVAL フラグを使うと常に C<$@> 変数がクリアされ 呼び出したコードでエラーが発生したときにはエラーを説明する文字列が 設定されることに気付くでしょう. この強制的なC<$@>のリセットは C メカニズムを用いたときの確実なエラー認識に問題が生じます. なぜなら Cの中でエラーが発生しC<$@>に設定されてから ユーザのスクリプトで実行される C<$@> の値を調べようとする次の文との間で, perl が他のコード(例えばブロック終了処理コード)を実行する可能性があるためです. >> This scenario will mostly be applicable to code that is meant to be called from within destructors, asynchronous callbacks, signal handlers, C<__DIE__> or C<__WARN__> hooks, and C functions. In such situations, you will not want to clear C<$@> at all, but simply to append any new errors to any existing value of C<$@>. J<< ja; この現象はデストラクタ, 非同期コールバック, シグナルハンドラ, C<__DIE__> 若しくは C<__WARN__> フック, そして C 関数から呼ばれる コードにも多く適用できます. このような状況では C<$@> を常に消される ことは望ましくなく, 新しいエラーをC<$@>に追加する程度が欲しいでしょう. >> The G_KEEPERR flag is meant to be used in conjunction with G_EVAL in I functions that are used to implement such code. This flag has no effect when G_EVAL is not used. J<< ja; G_KEEPERR フラグはその様なコードを実装する I 関数で G_EVAL と共に使用します. このフラグは G_EVAL がないときにはなにも 行いません. >> When G_KEEPERR is used, any errors in the called code will be prefixed with the string "\t(in cleanup)", and appended to the current value of C<$@>. an error will not be appended if that same error string is already at the end of C<$@>. J<< ja; G_KEEPERR が使用されたときは呼び出されたコードでのエラーは "\t(in cleanup)" という文字列を前置し, 現在の C<$@> の値に追加されます. もし既に同じエラー 文字列が C<$@> の末尾にあるときには追加されません. >> In addition, a warning is generated using the appended string. This can be disabled using C. J<< ja; 加えて, 追加される文字列を使おうとすると警告が発生します. この警告は C を使うことで無効にできます. >> The G_KEEPERR flag was introduced in Perl version 5.002. J<< ja; G_KEEPERR フラグは Perl バージョン 5.002 から導入されました. >> See I for an example of a situation that warrants the use of this flag. J<< ja; このフラグを使用が正当な状況の例は I を参照してください. >> =head2 Determining the Context J<< ja/コンテキストの決定 >> As mentioned above, you can determine the context of the currently executing subroutine in Perl with I. The equivalent test can be made in C by using the C macro, which returns C if you have been called in a list context, C if in a scalar context, or C if in a void context (i.e. the return value will not be used). An older version of this macro is called C; in a void context it returns C instead of C. An example of using the C macro is shown in section I. J<< ja/ 上に述べられているように, Perl ではそのとき実行中のサブルーティンの コンテキストを I で調べることができます. Cでのこれと同じ確認は C マクロを使って 行うことができます. リストコンテキストであれば Cを, スカラーコンテキストであれば C を, voidコンテキスト(復帰値は使用されないコンテキスト)であれば C を返します. 古いバージョンでは C でした. これは, voidコンテキストでも C の代わりに C を返します. C マクロを使った例は, I節にあります. >> =head1 KNOWN PROBLEMS J<< ja/既知の問題点 >> This section outlines all known problems that exist in the I functions. =over 5 =item 1. If you are intending to make use of both the G_EVAL and G_SCALAR flags in your code, use a version of Perl greater than 5.000. There is a bug in version 5.000 of Perl which means that the combination of these two flags will not work as described in the section I. Specifically, if the two flags are used when calling a subroutine and that subroutine does not call I, the value returned by I will be wrong. =item 2. In Perl 5.000 and 5.001 there is a problem with using I if the Perl sub you are calling attempts to trap a I. The symptom of this problem is that the called Perl sub will continue to completion, but whenever it attempts to pass control back to the XSUB, the program will immediately terminate. For example, say you want to call this Perl sub sub fred { eval { die "Fatal Error" ; } print "Trapped error: $@\n" if $@ ; } via this XSUB void Call_fred() CODE: PUSHMARK(SP) ; call_pv("fred", G_DISCARD|G_NOARGS) ; fprintf(stderr, "back in Call_fred\n") ; When C is executed it will print Trapped error: Fatal Error As control never returns to C, the C<"back in Call_fred"> string will not get printed. To work around this problem, you can either upgrade to Perl 5.002 or higher, or use the G_EVAL flag with I as shown below void Call_fred() CODE: PUSHMARK(SP) ; call_pv("fred", G_EVAL|G_DISCARD|G_NOARGS) ; fprintf(stderr, "back in Call_fred\n") ; =back =head1 EXAMPLES Enough of the definition talk, let's have a few examples. J<< ja/ 定義は十分話したのでいくつか例をだしてみます. >> Perl provides many macros to assist in accessing the Perl stack. Wherever possible, these macros should always be used when interfacing to Perl internals. We hope this should make the code less vulnerable to any changes made to Perl in the future. J<< ja/ Perl は Perlスタックにアクセスするのを助ける多くのマクロを提供しています. 必要なときはいつでも, Perl内部との対話のためにこれらのマクロが常に 使われるべきです. 今後Perlに変更があってもこれが弱点のより少ないコードであるべき ことを祈ります. >> Another point worth noting is that in the first series of examples I have made use of only the I function. This has been done to keep the code simpler and ease you into the topic. Wherever possible, if the choice is between using I and I, you should always try to use I. See I for details. J<< ja/ 他に注目する価値がある点として, 例の最初では I関数 だけ 使用したことです. これはコードを単純に保ち, トピックに容易にします. 可能であればどこでも, IかIかで選ぶなら Iを試すべきでしょう. Iに詳細があります. >> =head2 No Parameters, Nothing returned J<< ja/パラメータなし, 復帰値なし >> This first trivial example will call a Perl subroutine, I, to print out the UID of the process. J<< ja/ この最初の単純極まりない例は, Perl関数 I を呼び出し, プロセスの UID を表示します. >> sub PrintUID { print "UID is $<\n" ; } and here is a C function to call it J<< ja/ これを呼び出すC関数は次のようになります: >> static void call_PrintUID() { dSP ; PUSHMARK(SP) ; call_pv("PrintUID", G_DISCARD|G_NOARGS) ; } Simple, eh. J<< ja/単純ですね. >> A few points to note about this example. J<< ja/この例のポイントです. >> =over 5 =item 1. Ignore C and C for now. They will be discussed in the next example. J<< ja/ C と C は, 今のところ無視してください. 次の例で説明します. >> =item 2. We aren't passing any parameters to I so G_NOARGS can be specified. J<< ja/ I に何のパラメータも渡してないので G_NOARGS を 指定しています. >> =item 3. We aren't interested in anything returned from I, so G_DISCARD is specified. Even if I was changed to return some value(s), having specified G_DISCARD will mean that they will be wiped by the time control returns from I. J<< ja/ I からの復帰値に興味はないので G_DISCARD を指定しています. たとえ I が何らかの値を返すように修正されたとしても, G_DISCARD を指定しているためにIから制御が変える前に 除去されます. >> =item 4. As I is being used, the Perl subroutine is specified as a C string. In this case the subroutine name has been 'hard-wired' into the code. J<< ja/ Iが使われているため, Perl関数はC文字列として指定されます. このケースでは, 関数名はハードコーディングされています. >> =item 5. Because we specified G_DISCARD, it is not necessary to check the value returned from I. It will always be 0. J<< ja/ G_DISCARD が指定されているために, I の復帰値を 確認する必要はありません. 常に 0 となります. >> =back =head2 Passing Parameters J<< ja/パラメータを渡す >> Now let's make a slightly more complex example. This time we want to call a Perl subroutine, C, which will take 2 parameters--a string ($s) and an integer ($n). The subroutine will simply print the first $n characters of the string. J<< ja; では少しずつ進めてみましょう. 今回は Perl 関数, C に 2つのパラメータ, 文字列 ($s) と数値 ($n) を渡して呼び出してみましょう. この関数は単純に文字列の初めの $n 文字を表示します. >> So the Perl subroutine would look like this J<< ja; Perl 関数は次のようになるでしょう. >> sub LeftString { my($s, $n) = @_ ; print substr($s, 0, $n), "\n" ; } The C function required to call I would look like this. J<< ja; I を呼び出そうとするC関数は次のようになります. >> static void call_LeftString(a, b) char * a ; int b ; { dSP ; ENTER ; SAVETMPS ; PUSHMARK(SP) ; XPUSHs(sv_2mortal(newSVpv(a, 0))); XPUSHs(sv_2mortal(newSViv(b))); PUTBACK ; call_pv("LeftString", G_DISCARD); FREETMPS ; LEAVE ; } Here are a few notes on the C function I. J<< ja; C関数 I の説明をしましょう. >> =over 5 =item 1. Parameters are passed to the Perl subroutine using the Perl stack. This is the purpose of the code beginning with the line C and ending with the line C. The C declares a local copy of the stack pointer. This local copy should B be accessed as C. J<< ja; パラメータは Perl スタックを使って Perl 関数に渡されます. これがコードの始まりに C と書き, 終わりに C と書いた 理由です. C はスタックポインタのローカルコピーを宣言します. このローカルコピーはB<常に> C としてアクセスされるべきです. >> =item 2. If you are going to put something onto the Perl stack, you need to know where to put it. This is the purpose of the macro C--it declares and initializes a I copy of the Perl stack pointer. J<< ja; もし Perl スタックに何か積むのなら, どこに積めばいいのかを知る必要が あります. これが C マクロの目的です. これが Perl スタックポインタ のI<ローカル>コピーを初期化します. >> All the other macros which will be used in this example require you to have used this macro. J<< ja; この例で使われている全ての他のマクロはこのマクロが使われていることを 前提にしています. >> The exception to this rule is if you are calling a Perl subroutine directly from an XSUB function. In this case it is not necessary to use the C macro explicitly--it will be declared for you automatically. J<< ja; このルールの例外は Perl 関数を XSUB 関数から直接呼び出すときです. このときは C マクロを明示的に使用する必要はありません. それは すでにあなたのために自動的に宣言されているからです. >> =item 3. Any parameters to be pushed onto the stack should be bracketed by the C and C macros. The purpose of these two macros, in this context, is to count the number of parameters you are pushing automatically. Then whenever Perl is creating the C<@_> array for the subroutine, it knows how big to make it. The C macro tells Perl to make a mental note of the current stack pointer. Even if you aren't passing any parameters (like the example shown in the section I) you must still call the C macro before you can call any of the I functions--Perl still needs to know that there are no parameters. The C macro sets the global copy of the stack pointer to be the same as our local copy. If we didn't do this I wouldn't know where the two parameters we pushed were--remember that up to now all the stack pointer manipulation we have done is with our local copy, I the global copy. =item 4. Next, we come to XPUSHs. This is where the parameters actually get pushed onto the stack. In this case we are pushing a string and an integer. See L for details on how the XPUSH macros work. =item 5. Because we created temporary values (by means of sv_2mortal() calls) we will have to tidy up the Perl stack and dispose of mortal SVs. This is the purpose of ENTER ; SAVETMPS ; at the start of the function, and FREETMPS ; LEAVE ; at the end. The C/C pair creates a boundary for any temporaries we create. This means that the temporaries we get rid of will be limited to those which were created after these calls. The C/C pair will get rid of any values returned by the Perl subroutine (see next example), plus it will also dump the mortal SVs we have created. Having C/C at the beginning of the code makes sure that no other mortals are destroyed. Think of these macros as working a bit like using C<{> and C<}> in Perl to limit the scope of local variables. See the section I for details of an alternative to using these macros. =item 6. Finally, I can now be called via the I function. The only flag specified this time is G_DISCARD. Because we are passing 2 parameters to the Perl subroutine this time, we have not specified G_NOARGS. =back =head2 Returning a Scalar J<< ja/スカラーを返す >> Now for an example of dealing with the items returned from a Perl subroutine. Here is a Perl subroutine, I, that takes 2 integer parameters and simply returns their sum. sub Adder { my($a, $b) = @_ ; $a + $b ; } Because we are now concerned with the return value from I, the C function required to call it is now a bit more complex. static void call_Adder(a, b) int a ; int b ; { dSP ; int count ; ENTER ; SAVETMPS; PUSHMARK(SP) ; XPUSHs(sv_2mortal(newSViv(a))); XPUSHs(sv_2mortal(newSViv(b))); PUTBACK ; count = call_pv("Adder", G_SCALAR); SPAGAIN ; if (count != 1) croak("Big trouble\n") ; printf ("The sum of %d and %d is %d\n", a, b, POPi) ; PUTBACK ; FREETMPS ; LEAVE ; } Points to note this time are =over 5 =item 1. The only flag specified this time was G_SCALAR. That means the C<@_> array will be created and that the value returned by I will still exist after the call to I. =item 2. The purpose of the macro C is to refresh the local copy of the stack pointer. This is necessary because it is possible that the memory allocated to the Perl stack has been reallocated whilst in the I call. If you are making use of the Perl stack pointer in your code you must always refresh the local copy using SPAGAIN whenever you make use of the I functions or any other Perl internal function. =item 3. Although only a single value was expected to be returned from I, it is still good practice to check the return code from I anyway. Expecting a single value is not quite the same as knowing that there will be one. If someone modified I to return a list and we didn't check for that possibility and take appropriate action the Perl stack would end up in an inconsistent state. That is something you I don't want to happen ever. =item 4. The C macro is used here to pop the return value from the stack. In this case we wanted an integer, so C was used. Here is the complete list of POP macros available, along with the types they return. POPs SV POPp pointer POPn double POPi integer POPl long =item 5. The final C is used to leave the Perl stack in a consistent state before exiting the function. This is necessary because when we popped the return value from the stack with C it updated only our local copy of the stack pointer. Remember, C sets the global stack pointer to be the same as our local copy. =back =head2 Returning a list of values J<< ja/値のリストを返す >> Now, let's extend the previous example to return both the sum of the parameters and the difference. Here is the Perl subroutine sub AddSubtract { my($a, $b) = @_ ; ($a+$b, $a-$b) ; } and this is the C function static void call_AddSubtract(a, b) int a ; int b ; { dSP ; int count ; ENTER ; SAVETMPS; PUSHMARK(SP) ; XPUSHs(sv_2mortal(newSViv(a))); XPUSHs(sv_2mortal(newSViv(b))); PUTBACK ; count = call_pv("AddSubtract", G_ARRAY); SPAGAIN ; if (count != 2) croak("Big trouble\n") ; printf ("%d - %d = %d\n", a, b, POPi) ; printf ("%d + %d = %d\n", a, b, POPi) ; PUTBACK ; FREETMPS ; LEAVE ; } If I is called like this call_AddSubtract(7, 4) ; then here is the output 7 - 4 = 3 7 + 4 = 11 Notes =over 5 =item 1. We wanted list context, so G_ARRAY was used. =item 2. Not surprisingly C is used twice this time because we were retrieving 2 values from the stack. The important thing to note is that when using the C macros they come off the stack in I order. =back =head2 Returning a list in a scalar context J<< ja/スカラーコンテキストでリストを返す >> Say the Perl subroutine in the previous section was called in a scalar context, like this static void call_AddSubScalar(a, b) int a ; int b ; { dSP ; int count ; int i ; ENTER ; SAVETMPS; PUSHMARK(SP) ; XPUSHs(sv_2mortal(newSViv(a))); XPUSHs(sv_2mortal(newSViv(b))); PUTBACK ; count = call_pv("AddSubtract", G_SCALAR); SPAGAIN ; printf ("Items Returned = %d\n", count) ; for (i = 1 ; i <= count ; ++i) printf ("Value %d = %d\n", i, POPi) ; PUTBACK ; FREETMPS ; LEAVE ; } The other modification made is that I will print the number of items returned from the Perl subroutine and their value (for simplicity it assumes that they are integer). So if I is called call_AddSubScalar(7, 4) ; then the output will be Items Returned = 1 Value 1 = 3 In this case the main point to note is that only the last item in the list is returned from the subroutine, I actually made it back to I. =head2 Returning Data from Perl via the parameter list J<< ja/パラメータリストを通してデータを返す >> It is also possible to return values directly via the parameter list - whether it is actually desirable to do it is another matter entirely. The Perl subroutine, I, below takes 2 parameters and increments each directly. sub Inc { ++ $_[0] ; ++ $_[1] ; } and here is a C function to call it. static void call_Inc(a, b) int a ; int b ; { dSP ; int count ; SV * sva ; SV * svb ; ENTER ; SAVETMPS; sva = sv_2mortal(newSViv(a)) ; svb = sv_2mortal(newSViv(b)) ; PUSHMARK(SP) ; XPUSHs(sva); XPUSHs(svb); PUTBACK ; count = call_pv("Inc", G_DISCARD); if (count != 0) croak ("call_Inc: expected 0 values from 'Inc', got %d\n", count) ; printf ("%d + 1 = %d\n", a, SvIV(sva)) ; printf ("%d + 1 = %d\n", b, SvIV(svb)) ; FREETMPS ; LEAVE ; } To be able to access the two parameters that were pushed onto the stack after they return from I it is necessary to make a note of their addresses--thus the two variables C and C. The reason this is necessary is that the area of the Perl stack which held them will very likely have been overwritten by something else by the time control returns from I. =head2 Using G_EVAL J<< ja/G_EVAL の使用 >> Now an example using G_EVAL. Below is a Perl subroutine which computes the difference of its 2 parameters. If this would result in a negative result, the subroutine calls I. sub Subtract { my ($a, $b) = @_ ; die "death can be fatal\n" if $a < $b ; $a - $b ; } and some C to call it static void call_Subtract(a, b) int a ; int b ; { dSP ; int count ; ENTER ; SAVETMPS; PUSHMARK(SP) ; XPUSHs(sv_2mortal(newSViv(a))); XPUSHs(sv_2mortal(newSViv(b))); PUTBACK ; count = call_pv("Subtract", G_EVAL|G_SCALAR); SPAGAIN ; /* Check the eval first */ if (SvTRUE(ERRSV)) { STRLEN n_a; printf ("Uh oh - %s\n", SvPV(ERRSV, n_a)) ; POPs ; } else { if (count != 1) croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n", count) ; printf ("%d - %d = %d\n", a, b, POPi) ; } PUTBACK ; FREETMPS ; LEAVE ; } If I is called thus call_Subtract(4, 5) the following will be printed Uh oh - death can be fatal Notes =over 5 =item 1. We want to be able to catch the I so we have used the G_EVAL flag. Not specifying this flag would mean that the program would terminate immediately at the I statement in the subroutine I. =item 2. The code if (SvTRUE(ERRSV)) { STRLEN n_a; printf ("Uh oh - %s\n", SvPV(ERRSV, n_a)) ; POPs ; } is the direct equivalent of this bit of Perl print "Uh oh - $@\n" if $@ ; C is a perl global of type C that points to the symbol table entry containing the error. C therefore refers to the C equivalent of C<$@>. =item 3. Note that the stack is popped using C in the block where C is true. This is necessary because whenever a I function invoked with G_EVAL|G_SCALAR returns an error, the top of the stack holds the value I. Because we want the program to continue after detecting this error, it is essential that the stack is tidied up by removing the I. =back =head2 Using G_KEEPERR J<< ja/G_KEEPERR の使用 >> Consider this rather facetious example, where we have used an XS version of the call_Subtract example above inside a destructor: package Foo; sub new { bless {}, $_[0] } sub Subtract { my($a,$b) = @_; die "death can be fatal" if $a < $b ; $a - $b; } sub DESTROY { call_Subtract(5, 4); } sub foo { die "foo dies"; } package main; eval { Foo->new->foo }; print "Saw: $@" if $@; # should be, but isn't This example will fail to recognize that an error occurred inside the C. Here's why: the call_Subtract code got executed while perl was cleaning up temporaries when exiting the eval block, and because call_Subtract is implemented with I using the G_EVAL flag, it promptly reset C<$@>. This results in the failure of the outermost test for C<$@>, and thereby the failure of the error trap. Appending the G_KEEPERR flag, so that the I call in call_Subtract reads: count = call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR); will preserve the error and restore reliable error handling. =head2 Using call_sv J<< ja/call_sv の使用 >> In all the previous examples I have 'hard-wired' the name of the Perl subroutine to be called from C. Most of the time though, it is more convenient to be able to specify the name of the Perl subroutine from within the Perl script. Consider the Perl code below sub fred { print "Hello there\n" ; } CallSubPV("fred") ; Here is a snippet of XSUB which defines I. void CallSubPV(name) char * name CODE: PUSHMARK(SP) ; call_pv(name, G_DISCARD|G_NOARGS) ; That is fine as far as it goes. The thing is, the Perl subroutine can be specified as only a string. For Perl 4 this was adequate, but Perl 5 allows references to subroutines and anonymous subroutines. This is where I is useful. The code below for I is identical to I except that the C parameter is now defined as an SV* and we use I instead of I. void CallSubSV(name) SV * name CODE: PUSHMARK(SP) ; call_sv(name, G_DISCARD|G_NOARGS) ; Because we are using an SV to call I the following can all be used CallSubSV("fred") ; CallSubSV(\&fred) ; $ref = \&fred ; CallSubSV($ref) ; CallSubSV( sub { print "Hello there\n" } ) ; As you can see, I gives you much greater flexibility in how you can specify the Perl subroutine. You should note that if it is necessary to store the SV (C in the example above) which corresponds to the Perl subroutine so that it can be used later in the program, it not enough just to store a copy of the pointer to the SV. Say the code above had been like this static SV * rememberSub ; void SaveSub1(name) SV * name CODE: rememberSub = name ; void CallSavedSub1() CODE: PUSHMARK(SP) ; call_sv(rememberSub, G_DISCARD|G_NOARGS) ; The reason this is wrong is that by the time you come to use the pointer C in C, it may or may not still refer to the Perl subroutine that was recorded in C. This is particularly true for these cases SaveSub1(\&fred) ; CallSavedSub1() ; SaveSub1( sub { print "Hello there\n" } ) ; CallSavedSub1() ; By the time each of the C statements above have been executed, the SV*s which corresponded to the parameters will no longer exist. Expect an error message from Perl of the form Can't use an undefined value as a subroutine reference at ... for each of the C lines. Similarly, with this code $ref = \&fred ; SaveSub1($ref) ; $ref = 47 ; CallSavedSub1() ; you can expect one of these messages (which you actually get is dependent on the version of Perl you are using) Not a CODE reference at ... Undefined subroutine &main::47 called ... The variable $ref may have referred to the subroutine C whenever the call to C was made but by the time C gets called it now holds the number C<47>. Because we saved only a pointer to the original SV in C, any changes to $ref will be tracked by the pointer C. This means that whenever C gets called, it will attempt to execute the code which is referenced by the SV* C. In this case though, it now refers to the integer C<47>, so expect Perl to complain loudly. A similar but more subtle problem is illustrated with this code $ref = \&fred ; SaveSub1($ref) ; $ref = \&joe ; CallSavedSub1() ; This time whenever C get called it will execute the Perl subroutine C (assuming it exists) rather than C as was originally requested in the call to C. To get around these problems it is necessary to take a full copy of the SV. The code below shows C modified to do that static SV * keepSub = (SV*)NULL ; void SaveSub2(name) SV * name CODE: /* Take a copy of the callback */ if (keepSub == (SV*)NULL) /* First time, so create a new SV */ keepSub = newSVsv(name) ; else /* Been here before, so overwrite */ SvSetSV(keepSub, name) ; void CallSavedSub2() CODE: PUSHMARK(SP) ; call_sv(keepSub, G_DISCARD|G_NOARGS) ; To avoid creating a new SV every time C is called, the function first checks to see if it has been called before. If not, then space for a new SV is allocated and the reference to the Perl subroutine, C is copied to the variable C in one operation using C. Thereafter, whenever C is called the existing SV, C, is overwritten with the new value using C. =head2 Using call_argv J<< ja/call_argv の使用 >> Here is a Perl subroutine which prints whatever parameters are passed to it. sub PrintList { my(@list) = @_ ; foreach (@list) { print "$_\n" } } and here is an example of I which will call I. static char * words[] = {"alpha", "beta", "gamma", "delta", NULL} ; static void call_PrintList() { dSP ; call_argv("PrintList", G_DISCARD, words) ; } Note that it is not necessary to call C in this instance. This is because I will do it for you. =head2 Using call_method J<< ja/call_method の使用 >> Consider the following Perl code { package Mine ; sub new { my($type) = shift ; bless [@_] } sub Display { my ($self, $index) = @_ ; print "$index: $$self[$index]\n" ; } sub PrintID { my($class) = @_ ; print "This is Class $class version 1.0\n" ; } } It implements just a very simple class to manage an array. Apart from the constructor, C, it declares methods, one static and one virtual. The static method, C, prints out simply the class name and a version number. The virtual method, C, prints out a single element of the array. Here is an all Perl example of using it. $a = new Mine ('red', 'green', 'blue') ; $a->Display(1) ; PrintID Mine; will print 1: green This is Class Mine version 1.0 Calling a Perl method from C is fairly straightforward. The following things are required =over 5 =item * a reference to the object for a virtual method or the name of the class for a static method. =item * the name of the method. =item * any other parameters specific to the method. =back Here is a simple XSUB which illustrates the mechanics of calling both the C and C methods from C. void call_Method(ref, method, index) SV * ref char * method int index CODE: PUSHMARK(SP); XPUSHs(ref); XPUSHs(sv_2mortal(newSViv(index))) ; PUTBACK; call_method(method, G_DISCARD) ; void call_PrintID(class, method) char * class char * method CODE: PUSHMARK(SP); XPUSHs(sv_2mortal(newSVpv(class, 0))) ; PUTBACK; call_method(method, G_DISCARD) ; So the methods C and C can be invoked like this $a = new Mine ('red', 'green', 'blue') ; call_Method($a, 'Display', 1) ; call_PrintID('Mine', 'PrintID') ; The only thing to note is that in both the static and virtual methods, the method name is not passed via the stack--it is used as the first parameter to I. =head2 Using GIMME_V J<< ja/GIMME_V の使用 >> Here is a trivial XSUB which prints the context in which it is currently executing. void PrintContext() CODE: I32 gimme = GIMME_V; if (gimme == G_VOID) printf ("Context is Void\n") ; else if (gimme == G_SCALAR) printf ("Context is Scalar\n") ; else printf ("Context is Array\n") ; and here is some Perl to test it PrintContext ; $a = PrintContext ; @a = PrintContext ; The output from that will be Context is Void Context is Scalar Context is Array =head2 Using Perl to dispose of temporaries J<< ja/テンポラリ処理のための Perl の使用 >> In the examples given to date, any temporaries created in the callback (i.e., parameters passed on the stack to the I function or values returned via the stack) have been freed by one of these methods =over 5 =item * specifying the G_DISCARD flag with I. =item * explicitly disposed of using the C/C - C/C pairing. =back There is another method which can be used, namely letting Perl do it for you automatically whenever it regains control after the callback has terminated. This is done by simply not using the ENTER ; SAVETMPS ; ... FREETMPS ; LEAVE ; sequence in the callback (and not, of course, specifying the G_DISCARD flag). If you are going to use this method you have to be aware of a possible memory leak which can arise under very specific circumstances. To explain these circumstances you need to know a bit about the flow of control between Perl and the callback routine. The examples given at the start of the document (an error handler and an event driven program) are typical of the two main sorts of flow control that you are likely to encounter with callbacks. There is a very important distinction between them, so pay attention. In the first example, an error handler, the flow of control could be as follows. You have created an interface to an external library. Control can reach the external library like this perl --> XSUB --> external library Whilst control is in the library, an error condition occurs. You have previously set up a Perl callback to handle this situation, so it will get executed. Once the callback has finished, control will drop back to Perl again. Here is what the flow of control will be like in that situation perl --> XSUB --> external library ... error occurs ... external library --> call_* --> perl | perl <-- XSUB <-- external library <-- call_* <----+ After processing of the error using I is completed, control reverts back to Perl more or less immediately. In the diagram, the further right you go the more deeply nested the scope is. It is only when control is back with perl on the extreme left of the diagram that you will have dropped back to the enclosing scope and any temporaries you have left hanging around will be freed. In the second example, an event driven program, the flow of control will be more like this perl --> XSUB --> event handler ... event handler --> call_* --> perl | event handler <-- call_* <----+ ... event handler --> call_* --> perl | event handler <-- call_* <----+ ... event handler --> call_* --> perl | event handler <-- call_* <----+ In this case the flow of control can consist of only the repeated sequence event handler --> call_* --> perl for practically the complete duration of the program. This means that control may I drop back to the surrounding scope in Perl at the extreme left. So what is the big problem? Well, if you are expecting Perl to tidy up those temporaries for you, you might be in for a long wait. For Perl to dispose of your temporaries, control must drop back to the enclosing scope at some stage. In the event driven scenario that may never happen. This means that as time goes on, your program will create more and more temporaries, none of which will ever be freed. As each of these temporaries consumes some memory your program will eventually consume all the available memory in your system--kapow! So here is the bottom line--if you are sure that control will revert back to the enclosing Perl scope fairly quickly after the end of your callback, then it isn't absolutely necessary to dispose explicitly of any temporaries you may have created. Mind you, if you are at all uncertain about what to do, it doesn't do any harm to tidy up anyway. =head2 Strategies for storing Callback Context Information J<< ja/コールバックコンテキスト情報の格納の選択 >> Potentially one of the trickiest problems to overcome when designing a callback interface can be figuring out how to store the mapping between the C callback function and the Perl equivalent. To help understand why this can be a real problem first consider how a callback is set up in an all C environment. Typically a C API will provide a function to register a callback. This will expect a pointer to a function as one of its parameters. Below is a call to a hypothetical function C which registers the C function to get called when a fatal error occurs. register_fatal(cb1) ; The single parameter C is a pointer to a function, so you must have defined C in your code, say something like this static void cb1() { printf ("Fatal Error\n") ; exit(1) ; } Now change that to call a Perl subroutine instead static SV * callback = (SV*)NULL; static void cb1() { dSP ; PUSHMARK(SP) ; /* Call the Perl sub to process the callback */ call_sv(callback, G_DISCARD) ; } void register_fatal(fn) SV * fn CODE: /* Remember the Perl sub */ if (callback == (SV*)NULL) callback = newSVsv(fn) ; else SvSetSV(callback, fn) ; /* register the callback with the external library */ register_fatal(cb1) ; where the Perl equivalent of C and the callback it registers, C, might look like this # Register the sub pcb1 register_fatal(\&pcb1) ; sub pcb1 { die "I'm dying...\n" ; } The mapping between the C callback and the Perl equivalent is stored in the global variable C. This will be adequate if you ever need to have only one callback registered at any time. An example could be an error handler like the code sketched out above. Remember though, repeated calls to C will replace the previously registered callback function with the new one. Say for example you want to interface to a library which allows asynchronous file i/o. In this case you may be able to register a callback whenever a read operation has completed. To be of any use we want to be able to call separate Perl subroutines for each file that is opened. As it stands, the error handler example above would not be adequate as it allows only a single callback to be defined at any time. What we require is a means of storing the mapping between the opened file and the Perl subroutine we want to be called for that file. Say the i/o library has a function C which associates a C function C with a file handle C--this assumes that it has also provided some routine to open the file and so obtain the file handle. asynch_read(fh, ProcessRead) This may expect the C I function of this form void ProcessRead(fh, buffer) int fh ; char * buffer ; { ... } To provide a Perl interface to this library we need to be able to map between the C parameter and the Perl subroutine we want called. A hash is a convenient mechanism for storing this mapping. The code below shows a possible implementation static HV * Mapping = (HV*)NULL ; void asynch_read(fh, callback) int fh SV * callback CODE: /* If the hash doesn't already exist, create it */ if (Mapping == (HV*)NULL) Mapping = newHV() ; /* Save the fh -> callback mapping */ hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0) ; /* Register with the C Library */ asynch_read(fh, asynch_read_if) ; and C could look like this static void asynch_read_if(fh, buffer) int fh ; char * buffer ; { dSP ; SV ** sv ; /* Get the callback associated with fh */ sv = hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE) ; if (sv == (SV**)NULL) croak("Internal error...\n") ; PUSHMARK(SP) ; XPUSHs(sv_2mortal(newSViv(fh))) ; XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ; PUTBACK ; /* Call the Perl sub */ call_sv(*sv, G_DISCARD) ; } For completeness, here is C. This shows how to remove the entry from the hash C. void asynch_close(fh) int fh CODE: /* Remove the entry from the hash */ (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD) ; /* Now call the real asynch_close */ asynch_close(fh) ; So the Perl interface would look like this sub callback1 { my($handle, $buffer) = @_ ; } # Register the Perl callback asynch_read($fh, \&callback1) ; asynch_close($fh) ; The mapping between the C callback and Perl is stored in the global hash C this time. Using a hash has the distinct advantage that it allows an unlimited number of callbacks to be registered. What if the interface provided by the C callback doesn't contain a parameter which allows the file handle to Perl subroutine mapping? Say in the asynchronous i/o package, the callback function gets passed only the C parameter like this void ProcessRead(buffer) char * buffer ; { ... } Without the file handle there is no straightforward way to map from the C callback to the Perl subroutine. In this case a possible way around this problem is to predefine a series of C functions to act as the interface to Perl, thus #define MAX_CB 3 #define NULL_HANDLE -1 typedef void (*FnMap)() ; struct MapStruct { FnMap Function ; SV * PerlSub ; int Handle ; } ; static void fn1() ; static void fn2() ; static void fn3() ; static struct MapStruct Map [MAX_CB] = { { fn1, NULL, NULL_HANDLE }, { fn2, NULL, NULL_HANDLE }, { fn3, NULL, NULL_HANDLE } } ; static void Pcb(index, buffer) int index ; char * buffer ; { dSP ; PUSHMARK(SP) ; XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ; PUTBACK ; /* Call the Perl sub */ call_sv(Map[index].PerlSub, G_DISCARD) ; } static void fn1(buffer) char * buffer ; { Pcb(0, buffer) ; } static void fn2(buffer) char * buffer ; { Pcb(1, buffer) ; } static void fn3(buffer) char * buffer ; { Pcb(2, buffer) ; } void array_asynch_read(fh, callback) int fh SV * callback CODE: int index ; int null_index = MAX_CB ; /* Find the same handle or an empty entry */ for (index = 0 ; index < MAX_CB ; ++index) { if (Map[index].Handle == fh) break ; if (Map[index].Handle == NULL_HANDLE) null_index = index ; } if (index == MAX_CB && null_index == MAX_CB) croak ("Too many callback functions registered\n") ; if (index == MAX_CB) index = null_index ; /* Save the file handle */ Map[index].Handle = fh ; /* Remember the Perl sub */ if (Map[index].PerlSub == (SV*)NULL) Map[index].PerlSub = newSVsv(callback) ; else SvSetSV(Map[index].PerlSub, callback) ; asynch_read(fh, Map[index].Function) ; void array_asynch_close(fh) int fh CODE: int index ; /* Find the file handle */ for (index = 0; index < MAX_CB ; ++ index) if (Map[index].Handle == fh) break ; if (index == MAX_CB) croak ("could not close fh %d\n", fh) ; Map[index].Handle = NULL_HANDLE ; SvREFCNT_dec(Map[index].PerlSub) ; Map[index].PerlSub = (SV*)NULL ; asynch_close(fh) ; In this case the functions C, C, and C are used to remember the Perl subroutine to be called. Each of the functions holds a separate hard-wired index which is used in the function C to access the C array and actually call the Perl subroutine. There are some obvious disadvantages with this technique. Firstly, the code is considerably more complex than with the previous example. Secondly, there is a hard-wired limit (in this case 3) to the number of callbacks that can exist simultaneously. The only way to increase the limit is by modifying the code to add more functions and then recompiling. None the less, as long as the number of functions is chosen with some care, it is still a workable solution and in some cases is the only one available. To summarize, here are a number of possible methods for you to consider for storing the mapping between C and the Perl callback =over 5 =item 1. Ignore the problem - Allow only 1 callback For a lot of situations, like interfacing to an error handler, this may be a perfectly adequate solution. =item 2. Create a sequence of callbacks - hard wired limit If it is impossible to tell from the parameters passed back from the C callback what the context is, then you may need to create a sequence of C callback interface functions, and store pointers to each in an array. =item 3. Use a parameter to map to the Perl callback A hash is an ideal mechanism to store the mapping between C and Perl. =back =head2 Alternate Stack Manipulation J<< ja/もう1つのスタック操作 >> Although I have made use of only the C macros to access values returned from Perl subroutines, it is also possible to bypass these macros and read the stack using the C macro (See L for a full description of the C macro). Most of the time the C macros should be adequate, the main problem with them is that they force you to process the returned values in sequence. This may not be the most suitable way to process the values in some cases. What we want is to be able to access the stack in a random order. The C macro as used when coding an XSUB is ideal for this purpose. The code below is the example given in the section I recoded to use C instead of C. static void call_AddSubtract2(a, b) int a ; int b ; { dSP ; I32 ax ; int count ; ENTER ; SAVETMPS; PUSHMARK(SP) ; XPUSHs(sv_2mortal(newSViv(a))); XPUSHs(sv_2mortal(newSViv(b))); PUTBACK ; count = call_pv("AddSubtract", G_ARRAY); SPAGAIN ; SP -= count ; ax = (SP - PL_stack_base) + 1 ; if (count != 2) croak("Big trouble\n") ; printf ("%d + %d = %d\n", a, b, SvIV(ST(0))) ; printf ("%d - %d = %d\n", a, b, SvIV(ST(1))) ; PUTBACK ; FREETMPS ; LEAVE ; } Notes =over 5 =item 1. Notice that it was necessary to define the variable C. This is because the C macro expects it to exist. If we were in an XSUB it would not be necessary to define C as it is already defined for you. =item 2. The code SPAGAIN ; SP -= count ; ax = (SP - PL_stack_base) + 1 ; sets the stack up so that we can use the C macro. =item 3. Unlike the original coding of this example, the returned values are not accessed in reverse order. So C refers to the first value returned by the Perl subroutine and C refers to the last. =back =head2 Creating and calling an anonymous subroutine in C J<< ja/C での無名関数の作成と呼び出し >> As we've already shown, C can be used to invoke an anonymous subroutine. However, our example showed a Perl script invoking an XSUB to perform this operation. Let's see how it can be done inside our C code: ... SV *cvrv = eval_pv("sub { print 'You will not find me cluttering any namespace!' }", TRUE); ... call_sv(cvrv, G_VOID|G_NOARGS); C is used to compile the anonymous subroutine, which will be the return value as well (read more about C in L). Once this code reference is in hand, it can be mixed in with all the previous examples we've shown. =head1 SEE ALSO L, L, L =head1 AUTHOR Paul Marquess Special thanks to the following people who assisted in the creation of the document. Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy and Larry Wall. =head1 DATE J<< ja/日時 >> Version 1.3, 14th Apr 1997